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It tested my skill with pretty much every ability that I had acquired throughout the game and was actually challenging enough to feel like it was an end level. I did feel that the end level of the game, Mount Haru, was amazing. The only part that really got to me was a puzzle near the beginning that I felt was a bit too difficult for how early in the game it is and for how little practice you have at that point with the ability needed to complete it. Exploration is often rewarded as there are tons of secrets and stat boosts to find. Overall I really liked the level design, especially with how some areas were able to be completed before gaining certain skills but it would just be harder or more time consuming to do so. The gameplay seems to flow very well, though I found some of the abilities to be a bit redundant (such as climb and wall jump, they serve the same functionality, just that climb is less annoying to use). Anyway, this is a beautiful looking game, the artwork is simply fantastic and is a really good example of what the Unity engine can do with 2D graphics. Please note that this is the Standard Edition, not the Definitive Edition which has some extra content and probably fixes some of my complaints. So I recommend picking this one up if you can. There’s also an end of credits scene that hints at something far larger going on and seems to be hinting at a sequal that I would love to play.
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Both endings you’re given are about the tone that you would expect given the setup and I felt satisfied with how they played out. The story basically amounts to your wife dying for some reason and you searching an alien planet that you believe holds the secret to immortality. The end level (and especially the final boss) really disappointed me, up to that point most of the game was trying to puzzle out a solution to advance, but the last level essentially throws that away and makes it into a shooter with the final boss being the bulletheck part. The controls feel a bit off for a platformer and I never quite got used to the jumping, though no section is so difficult that I couldn’t get through it (though usually with some deaths). Most of the puzzles are well designed, excluding the one or two I just mentioned as well as another one in which it’s necessary to be able to see the entire puzzle, but you can’t and you have to basically keep trying and adding on commands until it works and is more time consuming than anything else. It has a pixel art style that I found to be very pleasing to the eye, though it does interfere with one or two of the puzzles in that you can’t quite tell what you’re supposed to be looking at. The Way is a sidescrolling puzzle platformer as well as occasionally a shooter and briefly a bullet … heck (it’s too easy to be deserving of hell).
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